There have been some great enhancements with beam bonding in Simulation 2012. When beam joints are connected to a neighboring face of a solid or shell, the beam’s actual cross section is meshed and imprinted on the solid or shell face, creating a more accurate bonding connection.
During meshing, elements are created in the imprinted beam section area. The end beam joint is connected to all elements inside the imprinted section area forming a more realistic representation of the joint.
If the beam's cross-section is partially touching on a solid or shell face, only the touching part of the cross-sectional area gets imprinted.
Enhanced algorithms automatically bond beam joints to touching solids or shell faces. When you set the Global Contact to Bonded, the software automatically bonds: (a) beam end joints to touching faces, and (b) beams that act as stiffeners to planar or curved surfaces that have touching geometries, or are situated within reasonable clearance.
During meshing, elements are created in the imprinted beam section area. The end beam joint is connected to all elements inside the imprinted section area forming a more realistic representation of the joint.
If the beam's cross-section is partially touching on a solid or shell face, only the touching part of the cross-sectional area gets imprinted.
Enhanced algorithms automatically bond beam joints to touching solids or shell faces. When you set the Global Contact to Bonded, the software automatically bonds: (a) beam end joints to touching faces, and (b) beams that act as stiffeners to planar or curved surfaces that have touching geometries, or are situated within reasonable clearance.
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